These are all taken from the game itself, by tools/screenshots/take.mjs, so they stay up to date whenever the game changes. Most are from a desktop browser; the two narrow ones are from a phone.
A tomb by torchlight. Some amulets lie buried in sand: a match beside one brushes it clean.An oasis. Siwa, far out in the Western Desert: some amulets lie under water.The Nile map. Twelve stops, their stars and seals, and doorways to explore.A doorway. Each tomb or temple opens with a short, true note on the place.On the river. Between stops, a puzzle or a choice: here, the old ferryman.A trial. A priest sets a task; finish it for a boon.A stop gilded. Stars, rewards and seals, then one way on, and a doorway newly opened.A gilded stop. Its seals, omens and doorway, one tile open at a time: here, one omen braved for a richer reward.The Treasury. Lasting upgrades, bought with gold and lapis.The Museum. The relics you have found, one for each deed along the river.Anubis's stall. One-time help, for gold or lapis.Customise. Amulet sets, floors, frames and sparkles, earned by playing or bought.On a phone. The board runs edge to edge; the boons sit below it.The title screen. Over the scenery of the stop you are at, so it changes as you travel.How to play. Twelve chapters in the margin: every amulet, special, boon and rule, with pictures.
To add one, give take.mjs a new scene (the list is called SCENES) and add a picture for it here.